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Increases the Jester's maximum HP by twenty percent.Gain an extra Candle at the end of the run.The Jester no longer becomes Weakened after using Encore.
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The targeted Hero gains an extra action this round.Must target a Hero other than the Jester.Increases crit chance to twenty percent.Increases minimum damage by four and maximum damage by one.Combo bonus: The attack deals double damage.The Jester becomes Dazed and Vulnerable.The Jester gains Dodge+ tokens instead of regular Dodge tokens.Places a Combo token on the targeted enemy.The target moves forward an extra space, if able, from both effects.At the start of each of their next three turns, the target moves forward one space.The targeted Hero gains a Block+ token instead of a regular Block token.The targeted Hero moves back one space.Must target a Hero other than the Jester who isn't in the fourth Rank.Increases chance of applying a Combo token to thirty-three percent.Each target has a twenty-five percent chance of having a Combo token placed on them.Inflicts three stacks of Bleed on each target.Melee attack for 2-4 damage against both targets.Reduces the targeted Hero's Stress by two.The Jester can target himself if his Stress is high enough.Must target a Hero with five or more Stress.The targeted Hero has a fifteen percent chance of gaining a Crit token.
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The targeted Hero moves forward one space.Must target a Hero other than the Jester who isn't in the first Rank.Inflicts three stacks of Bleed on the target.Increases the crit chance to fifteen percent.
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