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There is a known workaround to reduce (what I understand) the number of sounds played in game at once, decreasing sound looping but in competitive gaming, that solution is not acceptable. when the game is stuck on a fully loaded screen, but the actual match does not start, the environment sounds of actual match plays correctly but player input does not work.Įsync off prevents the game from freezing but it causes in match sound loops when there are multiple sounds played (more than 2 units shooting causes sound loop) when multiple sound sources played, the sound loop is permanent and that causes the inability to exit the match to the main menu. Sometimes, it seems to be random (I couldn't tie any variables affecting the occurrence of this bug) the game gets stuck/freeze when the game finishes loading a match. if less than 6 infantry units are on the field game works perfectly. Game freeze when more than 6 infantry units are present/spawn ,I am using the Cheatcommands II mod to do the testing and spawn units.
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